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While your down in that crater you might as well bring a skinning knife with you because you are going to see lots of Devilsaurs. These giants can be soloed by some classes like hunters or druids but almost 2 of any class can take them down. They never seem to drop much but their leather is used to make really nice leather pants and gloves and you can sell a piece for around 2-8g depending on the market. So head into that crater and farm these guys while you are killing Stone Guardians. Oh, avoid the 60 elite King Mosh though. He can wipe a party easily



eBay to sellers: You don't 'own' virtual property
By some estimates, the economy of World of Warcraft is worth $200 million, while Second Life's economy has been recently valued at $64 million. Everquest generates so much in the way of economic value that its GDP has been rated at around $2600 per capita. Lots of that value comes from real-life buying and selling of virtual-life assets, like skills and items for characters, or the characters themselves. Many gaming aficionados make a modest living doing just that -- the IRS has even opined on the subject, so it must be worth something.

Wherever that economy takes place, it won't be on eBay anymore. Starting this week, eBay Inc. (NASDAQ:EBAY) has been delisting auctions for virtual property, in a move that many say is a ploy to avoid legal battles with the games' owners. They're using the IP excuse: the auction site already has a policy in place that sellers can't trade in a product unless he is "the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner." While game players may be in possession of a certain skill, or have spent their good money and countless hours to develop a character, they don't "own" that in the legal sense -- all the IP rests with the company which created the game.

So auctions like this and this will soon be ended. Many game players don't seem too concerned, though; as Eliah Hecht says on WOW Insider, "all this will probably do is stop individual users from selling their accounts. Gold farmers, powerlevelers, and other secondary industries have their own sites, and presumably will not be hindered much by this." I'd love to have seen eBay's cost-benefit analysis on this one!


Blizzard Warns against new COD scam
Blizzard poster Kaone has recently given out a warning on a current new variety of in-game scam. Kaone posts:

This is a warning regarding a current new variety of a common scam. Recently players have been reporting to Game Masters in-game mails which are imitating the style of mail sent from an in-game NPC. These mails are pretending to have a "reward" attached to them. However, the mail is actually an attempt to scam gold from the recipient through the use of a wrapped COD item for a sum of gold. This new variety of this scam is using titles and text to imply that they originate from the Argent Dawn. To further add to this illusion the name of the sender is typically also related in some way to Light’s Hope Chapel or the Argent Dawn.

While Game Masters are working hard to track down and action these scammers, one would do well to stay clear of any such suspicious COD in-game mail. As always, one should never accept a COD mail where the item is wrapped so that you can not see the item itself.


WoW Gold Forum member, Deadlykirs claims that this latest COD scam is evolved from the "Symbol of Divinity" Horde-only COD scam. That said, this latest scam is "improved" as it is applicable to both factions.

It is also worth nothing that Harperri, another WoW Forum member claims that he/she (you can never tell from their names nowadays) has raised this issue before, but to no avail. Harperri posts:

It's funny. I raised this issue before, and was told rather clearly that there was NOTHING WRONG WITH IT. In this forum and by GMs.

Now a blue is initiating a post to warn us of it? Feh....


Regardless, you are now all warned. Do not pay to see what's inside that mysterious package that suddenly shows up.


Koreans breaking the chains of WoW economy

It seems that Korean players have invented a custom auction system that could greatly increase the importance of the in game currency in World of Warcraft. Blizzard has been very successful in limiting the usage of gold by making best equipment in the game "Bind on Pickup" which means that an item can't change hands after it's been picked up by a player. Usually these items are dropped by monsters which require a large party of players to kill them. The new Korean auction system enables players of a party that killed a monster to bid on an valuable item right on the spot before anyone picks it up. Winning bid takes the item and the money is split between the rest of the party.

The interesting thing about all of this is how the Blizzard restriced economy in World of Warcraft is igniting a whole new breed of professional or semi-professional online RPG players. These guys aren't be like the typical chinese gold farmers who work alone, killing certain type of a monster 12 hours a day. Insteads, they need to be a skilled group of players who play well together and have no problem clearing the most difficult parts of the game even with a few paying "tourists" onboard. Also, it's worth a mention that these tourists often have to buy gold to pay off the professionals who in turn sell the gold to RMT companies for real world cash. This makes WoW gold merely an intermediate for real world money which is definitely what Blizzard does not want to happen.


 
 


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